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| {{prev-next
| | can someone make me a sheet, I will edit this later. p. s. i use smartphone. |
| | prev = Actions in Medarot 8 | prevname = Medarot 8
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| | next = Actions in Medarot S | nextname = Medarot S
| |
| | title = {{b|Lists of actions|Attack / Action Lists}} }}
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| <hr>
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| {{game list links|Medarot 9|Medaforces}}
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| <hr>
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| Stub, translated by using machine translation for reference, so needs to be revised. Japanese word credit to someone who make [https://www.wicurio.com/medarotnine/index.php?わざ・とくせい一覧 wiki of Medarot 9 on wicurio].
| | == Melee == |
|
| |
|
| Translation notes:
| | MF Seal |
| | Effect : Disable Medaforce attack and Medachange |
|
| |
|
| [[CG]] = [[Charge gauge]]. When reaching 100% you can use it for doing an [[Medaforce]] attack or [[Medachange]].
| | Assassin |
| | Effect : 100% hit and critical, self destruction if target part is not destroyed. |
|
| |
|
| [[Charge (stat)|Charge]] or filling = Maneuver from Command Line (start point) to Active Line (middle point) for doing an act.
| | Anti CG |
| | Effect : |
|
| |
|
| Charge (充填) = Parts value. Charge (チャージ) = Medaforce's Charge Gauge (CG).
| | Virus |
| | Effect : |
|
| |
|
| [[Cooldown]] or cooling = Maneuver from Active Line to Command Line after doing an act.
| | Wave |
| | Effect : |
|
| |
|
| "Berserk/Reckless" damage is now affect all part of target opponent.
| | Effect Clear |
| | Effect : |
|
| |
|
| "Aimshot/Snipe", you can select opponent part as target.
| | Countdown |
| | Effect : |
|
| |
|
| Only 1 type of plant or trap is can be stacking, different type will overwrite the plant or trap installed.
| | Canceller |
|
| |
|
| You can install trap and plant at the same time, because your plant is installed in your own area, the trap is on your opponent's area, vice versa.
| | Claw |
|
| |
|
| You can avoid opponent attack when in charge phase when use arm Shoot part, but can only defend attack after act in cooldown phase.
| | Ghost |
|
| |
|
| You can avoid or defend opponent attack when in charge or cooldown phase when use Fight part, except in Berserk mode, you can't avoid or defend.
| | Sacrifice |
|
| |
|
| Avoid an opponent attack percentage is based on leg maneuver values.
| | Thunder |
|
| |
|
| == Fight / かくとう ==
| | Sword |
|
| |
|
| {|cellspacing="1" width=800 border="1" class="wikitable sortable" style="background: #f8f8ff; border: 1px solid #88a; border-collapse: collapse; background: white; margin-right:10px; text-align:center;"
| | Time Attack |
| |-
| | |
| ! #
| | Charge Drain |
| ! width=110px | Name
| | |
| ! width=110px | Japanese
| | Charge Blade |
| ! Effects
| | |
| |-
| | Destroy |
| |1
| | |
| |[[MF Seal]]
| | Death Rock |
| |MFシール
| | |
| |Effect: Disables target opponent's [[Medaforce]] and [[Medachange]] actions.
| | Pile |
| |-
| | |
| |2
| | Bug |
| |[[Assassin]]
| | |
| |アサッシン
| | Hammer |
| |Guaranteed to hit + critical. If the targeted part isn't destroyed, the user's part self destructs after the attack.
| | |
| |-
| | Beam Sword |
| |3
| | |
| |[[Anti CG]]
| | Fire |
| |アンチCG
| | |
| |Adds twice the opponent's Charge Gauge value to Power + Pierce.
| | Flash |
| |-
| | |
| |4
| | Freeze |
| |[[Virus]]
| | |
| |ウィルス
| | Break Hammer |
| |Effect: The action being charged by the target will fail.
| | |
| |-
| | Provoke |
| |5
| | |
| |[[Wave]]
| | Hold |
| |ウェーブ
| | Effect : |
| |Effect: Slows down the target and makes them unable to defend.
| | |
| |-
| | Melt |
| |6
| | Effect : Reduce all target parts by 20% each after target doing attack |
| |[[Effect Clear]]
| | |
| |エフェクトクリア
| | Recharge |
| |Clear target buff(s). Damage increases based on target's buff(s).
| | |
| |-
| | Level Drain |
| |7
| | Effect : Steal 5 level from target enemy |
| |[[Countdown]]
| | |
| |カウントダウン
| | == Shooting == |
| |Effect: Target will stop functioning when count reaches 0.
| | |
| |-
| | Gatling |
| |8
| | |
| |[[Canceller]]
| | Evasion Seal |
| |キャンセラー
| | |
| |Effect: Makes one of the target'a parts unusable, interrupts the action if hit while charging.
| | Count Attack |
| |-
| | |
| |9
| | Ghost Shoot |
| |[[Claw]]
| | |
| |クロー
| | Sacrifice |
| |Cooling +10 if Charge is 40 or higher. Has continuous attack.
| | |
| |-
| | Thunder Shot |
| |10
| | |
| |[[Ghost]]
| | Static |
| |ゴースト
| | |
| |Adds 1/2 of Charge Gauge % to Power + Damage is not reduced even if blocked + pierce.
| | Slip |
| |-
| | |
| |11
| | Charge Buster |
| |[[Sacrifice]]
| | |
| |サクリファイス
| | Destroy |
| |Adds 1/2 of remaining Armor value to Power. Self-destructs after attacking.
| | |
| |-
| | Tornado |
| |12
| | |
| |[[Thunder]]
| | Napalm |
| |サンダー
| | |
| |Effect: [[Stop]] + [[Unavoidable]].
| | Hyper Beam |
| |-
| | |
| |13
| | Beam |
| |[[Sword]]
| | |
| |ソード
| | Fire Shot |
| |Penetration effect if success values is 40 or more.
| | |
| |-
| | Freeze Shot |
| |14
| | |
| |[[Time Attack]]
| | Break |
| |タイムアタック
| | |
| |.
| | Press |
| |-
| | |
| |15
| | Defense Seal |
| |[[Charge Drain]]
| | |
| |チャージドレイン
| | Microwave |
| |.
| | |
| |-
| | Missile |
| |16
| | |
| |[[Charge Blade]]
| | Mega Gatling |
| |チャージブレード
| | |
| |.
| | Riffle |
| |-
| | |
| |17
| | Laser |
| |[[Destroy]]
| | |
| |デストロイ
| | == Support == |
| |Completely destroy part opponent in use, otherwise normal damage applied.
| | |
| |-
| | Guard Boost, increase defending time, stacked. |
| |18
| | |
| |[[Death Lock]]
| | Cooler, improve cooldown time, stacked. |
| |デスロック
| | |
| |[[Wave]] + [[Hold]].
| | Commander, Radar Site allies + Stealth self. |
| |-
| | |
| |19
| | Conceal, prevent Berserk and Aimshot enemies act, increase evasion. |
| |[[Pile]]
| | |
| |パイル
| | Cyber Core, Radar Site + Conceal, cancel enemies Conceal and Stealth. |
| |Damage does not reduced even the target opponent defend the attack + Penetration.
| | |
| |-
| | Shoot Boost, improve leg shooting values, stacked. |
| |20
| | |
| |[[Bug]]
| | Stealth, attack bypassing guard, can't selected as target by enemies. |
| |バグ
| | |
| |.
| | Snipe, add Aimshot effect, increase hit rate value during action. |
| |-
| | |
| |21
| | Multi Position Control, improve terrain compatibility, increase heavy limit of leg. |
| |[[Hammer]]
| | |
| |ハンマー
| | Desperate, increase power but with recoil damage. |
| |Damage does not reduced even the target opponent defend the attack.
| | |
| |-
| | Hypercept, gives 2 random helps effect. |
| |22
| | |
| |[[Beam Sword]]
| | Power Link, swap charge / cooldown part of 1 ally to other ally, 1 action only. |
| |ビームソード
| | |
| |.
| | Heater, improve charge time, stacked. |
| |-
| | |
| |23
| | Fight Boost, improve leg melle values, stacked. |
| |[[Fire]]
| | |
| |ファイヤ
| | Mobile Boost, improve maneuver values, stacked. |
| |10% damage to opponent each parts armor values, each time target act.
| | |
| |-
| | Radar Site, increase success values allies, cancel Stealth and Conceal enemies status. |
| |24
| | |
| |[[Flash]]
| | Reckless, add Berserk effect, increase maneuver values during action. |
| |フラッシュ
| | |
| |[[Defenseless]] + [[Unavoidable]] until opponent target [[Cooldown]] phase end.
| | == Repair == |
| |-
| | |
| |25
| | All Repair |
| |[[Freeze]]
| | Effect : recover 1 part all allies small amount |
| |フリーズ
| | |
| |Stop + [[Unavoidable]] .
| | All Restore |
| |-
| | Effect : revive 1 destroyed part all alies. |
| |26
| | |
| |[[Break Hammer]]
| | Count Repair |
| |ブレイクハンマー
| | Effect : |
| |.
| | |
| |-
| | Super Repair |
| |27
| | Effect : recover all part 1 ally small amount |
| |[[Provoke]]
| | |
| |プロヴォーク
| | Charge Repair |
| |Makes the opponent target the attacker.
| | Effect : recover 1 part, plus healer % Charge value |
| |-
| | |
| |28
| | Trap Clear |
| |[[Hold]]
| | Effect : Remove trap set by your enemy |
| |ホールド
| | |
| |Effect: Increase target opponent [[Charge (stat)|Charge]]/[[Cooldown]] by 1.5 times + [[Unavoidable]] + maneuver -25%.
| | Field Repair |
| |-
| | Effect : recover all part 1 ally, effect varies based leg compatibility by terrain. |
| |29
| | |
| |[[Melt]]
| | Full Repair |
| |メルト
| | Effect : full recovery 1 part ally |
| |20% damage to opponent each parts armor values, each time target act.
| | |
| |-
| | Clear |
| |30
| | Effect : |
| |[[Recharge]]
| | |
| |リチャージ
| | Repair |
| |Reduce target opponent CG values by damage done.
| | Effect : recover 1 part ally |
| |-
| | |
| |31
| | Reverse |
| |[[Level Drain]]
| | Effect : Revive 1 ally |
| |レベルドレイン
| | |
| |Steal 5 Levels of opponent target medal.
| | Revive |
| |-
| | Effect : Revive all destroyed part ally |
| |}
| | |
| | Restore |
| | Effect : Revive 1 destroyed part ally |
| | |
| | == Protect == |
| | |
| | Guard, take attacks receives for other allies. |
| | |
| | Guard 100, nullify damage below 100 attack power. |
| | |
| | Guard 60, nullify damage below 60 attack power. |
| | |
| | Counterattack, counter melee attack(s) if defensive part is not destroyed. |
| | |
| | Fighting Guard, nullify melee attack. |
| | |
| | Gunpowder Guard, nullify missile napalm attack. |
| | |
| | Complete Guard, nullify 1 attack only. |
| | |
| | Optic Guard, nullify laser, beam, and beam sword attack. |
| | |
| | Shooting Guard, nullify shooting attack. |
| | |
| | Pressure Guard, nullify press, break, break hammer attack. |
| | |
| | Mirror Guard, bounce back shooting attacks. |
| | |
| | == Set up == |
| | |
| | Head Trap |
| | |
| | Guard Plant |
| | |
| | Fighting Trap |
| | |
| | Leg Trap |
| | |
| | Cooler Plant |
| | |
| | Trap |
|
| |
|
| == Shooting / しゃげき ==
| | Shooting Trap |
|
| |
|
| I'll edit this later.
| | Shoot Drone |
|
| |
|
| {|cellspacing="1" width=800 border="1" class="wikitable sortable" style="background: #f8f8ff; border: 1px solid #88a; border-collapse: collapse; background: white; margin-right:10px; text-align:center;"
| | Support Trap |
| |-
| |
| ! #
| |
| ! width=110px | Name
| |
| ! width=110px | Japanese
| |
| ! Effects
| |
| |-
| |
| |1
| |
| |[[Gatling]]
| |
| |ガトリング
| |
| |.
| |
| |-
| |
| |2
| |
| |[[Evasion Seal]]
| |
| |かいひシール
| |
| |.
| |
| |-
| |
| |3
| |
| |[[Count Attack]]
| |
| |カウントアタック
| |
| |.
| |
| |-
| |
| |4
| |
| |[[Ghost Shot]]
| |
| |ゴーストショット
| |
| |.
| |
| |-
| |
| |5
| |
| |[[Sacrifice]]
| |
| |サクリファイス
| |
| |.
| |
| |-
| |
| |6
| |
| |[[Thunder Shot]]
| |
| |サンダーショット
| |
| |.
| |
| |-
| |
| |7
| |
| |[[Static]]
| |
| |スタティック
| |
| |Reduce target opponent part to 1/4.
| |
| |-
| |
| |8
| |
| |[[Slip]]
| |
| |スリップ
| |
| |Cancel opponent act if hit the leg part.
| |
| |-
| |
| |9
| |
| |[[Charge Buster]]
| |
| |チャージバスター
| |
| |.
| |
| |-
| |
| |10
| |
| |[[Destroy]]
| |
| |デストロイ
| |
| |Completely destroy part opponent in use, otherwise normal damage applied.
| |
| |-
| |
| |11
| |
| |[[Tornado]]
| |
| |トルネード
| |
| |.
| |
| |-
| |
| |12
| |
| |[[Napalm]]
| |
| |ナパーム
| |
| | .
| |
| |-
| |
| |13
| |
| |[[Hyper Beam]]
| |
| |ハイパービーム
| |
| |.
| |
| |-
| |
| |14
| |
| |[[Power Rifle]]
| |
| |パワーライフル
| |
| |.
| |
| |-
| |
| |15
| |
| |[[Beam]]
| |
| |ビーム
| |
| |.
| |
| |-
| |
| |16
| |
| |[[Fire Shot]]
| |
| |ファイアショット
| |
| |10% damage to opponent each parts armor values, each time target act.
| |
| |-
| |
| |17
| |
| |[[Freeze Shot]]
| |
| |フリーズショット
| |
| |.
| |
| |-
| |
| |18
| |
| |[[Break]]
| |
| |ブレイク
| |
| |.
| |
| |-
| |
| |19
| |
| |[[Defense Seal]]
| |
| |ぼうぎょシール
| |
| |.
| |
| |-
| |
| |20
| |
| |[[Microwave]]
| |
| |マイクロウェーブ
| |
| |.
| |
| |-
| |
| |21
| |
| |[[Missile]]
| |
| |ミサイル
| |
| |.
| |
| |-
| |
| |22
| |
| |[[Mega Gatling]]
| |
| |メガガトリング
| |
| |.
| |
| |-
| |
| |23
| |
| |[[Rifle]]
| |
| |ライフル
| |
| |Penetration effect if power values is 40 or more.
| |
| |-
| |
| |24
| |
| |[[Laser]]
| |
| |レーサー
| |
| |[[Optical]] if [[CG]] 50% power damage 1.5x, 100% power 2x + [[Penetration]] .
| |
| |-
| |
| |}
| |
|
| |
|
| == Support / たすける ==
| | Charge Trap |
|
| |
|
| {|cellspacing="1" width=800 border="1" class="wikitable sortable" style="background: #f8f8ff; border: 1px solid #88a; border-collapse: collapse; background: white; margin-right:10px; text-align:center;"
| | Charge Plant |
| |-
| |
| ! #
| |
| ! width=110px | Name
| |
| ! width=110px | Japanese
| |
| ! Effects
| |
| |-
| |
| |1
| |
| |[[Guard Boost]]
| |
| |ガードブースト
| |
| |Increase defending time, stacked.
| |
| |-
| |
| |2
| |
| |[[Cooler]]
| |
| |クーラー
| |
| |Improve [[cooldown]] time, stacked.
| |
| |-
| |
| |3
| |
| |[[Commander]]
| |
| |コマンダー
| |
| |[[Radar Sight]] allies + [[Stealth]] self.
| |
| |-
| |
| |4
| |
| |[[Conceal]]
| |
| |コンソール
| |
| |Prevent [[Berserk|Reckless]] and [[Snipe (skill)|Snipe]] enemies actions, increase allies evasion.
| |
| |-
| |
| |5
| |
| |[[Cyber Core]]
| |
| |サイバーコア
| |
| |[[Radar Sight]] + [[Conceal]], cancel enemies [[Conceal]] and [[Stealth]] effects.
| |
| |-
| |
| |6
| |
| |[[Stealth]]
| |
| |ステルス
| |
| |Attack bypassing [[Protect (skill)|Protect]] action(s), can't selected as target by enemies.
| |
| |-
| |
| |7
| |
| |[[Snipe]]
| |
| |スナイプ
| |
| |Adds [[Snipe (skill)|Snipe]] effect to target ally or self of [[Shooting (skill)|Shooting]] action, increase hit rate value during action.
| |
| |-
| |
| |8
| |
| |[[Multi Position Control]]
| |
| |たいちせいぎょ
| |
| |Improve Terrain Compatibility , increase Heavy Limit of leg.
| |
| |-
| |
| |9
| |
| |[[Desperate]]
| |
| |デスパレート
| |
| |Increase power of part, but with recoil damage.
| |
| |-
| |
| |10
| |
| |[[Hypercept]]
| |
| |ハイパーセプト
| |
| |Gives 2 random [[support]] effects.
| |
| |-
| |
| |11
| |
| |[[Heater]]
| |
| |ヒーター
| |
| |Improve allies [[Charge (stat)|Charge]] time, stacked.
| |
| |-
| |
| |12
| |
| |[[Fight Boost]]
| |
| |ファイトブースト
| |
| |Improve allies leg [[Fight (stat)|Fight]] values, stacked.
| |
| |-
| |
| |13
| |
| |[[Mobile Boost]]
| |
| |モビルブースト
| |
| |Improve allies maneuver values, stacked.
| |
| |-
| |
| |14
| |
| |[[Radar Sight]]
| |
| |レーダーサイト
| |
| |Increase success values allies, cancel opponents [[Stealth]] and [[Conceal]] status.
| |
| |-
| |
| |15
| |
| |[[Reckless]]
| |
| |レックレス
| |
| |Add [[Berserk|Reckless]] effect to target ally or self of [[Fight (skill)|Fight]] action, increase maneuver values during action.
| |
| |-
| |
| |16
| |
| |[[Power Link]]
| |
| |パワーリンク
| |
| |Transfer [[Charge (stat)|Charge]]/[[Cooldown]] used part to 1 ally same part, effect end after target ally use an action.
| |
| |-
| |
| |17
| |
| |[[Shoot Boost]]
| |
| |シュートブースト
| |
| |Improve allies leg [[Shooting (stat)|Shooting]] values, stacked.
| |
| |-
| |
| |}
| |
|
| |
|
| == Repair / なおす ==
| | Disturbance |
|
| |
|
| {|cellspacing="1" width=800 border="1" class="wikitable sortable" style="background: #f8f8ff; border: 1px solid #88a; border-collapse: collapse; background: white; margin-right:10px; text-align:center;"
| | Repair Trap |
| |-
| |
| ! #
| |
| ! width=110px | Name
| |
| ! width=110px | Japanese
| |
| ! Effects
| |
| |-
| |
| |1
| |
| |[[All Repair]]
| |
| |オールリペア
| |
| |[[Recover]] 1 part of allies by small amount.
| |
| |-
| |
| |2
| |
| |[[All Restore]]
| |
| |オールレストア
| |
| |[[Revive]] 1 part of allies.
| |
| |-
| |
| |3
| |
| |[[Count Repair]]
| |
| |カウントリペア
| |
| |[[Recover]] 1 part of 1 ally, increase value by [[Robattle]] elapsed time.
| |
| |-
| |
| |4
| |
| |[[Super Repair]]
| |
| |スーパーリペア
| |
| |[[Recover]] each parts of 1 ally by small amount.
| |
| |-
| |
| |5
| |
| |[[Charge Repair]]
| |
| |チャージリペア
| |
| |Recover 1 part of ally, recovery amount increased by CG value.
| |
| |-
| |
| |6
| |
| |[[Trap Clear]]
| |
| |トラップクリア
| |
| |Remove trap set by opponent.
| |
| |-
| |
| |7
| |
| |[[Field Repair]]
| |
| |フィールドリペア
| |
| |Recover each parts of 1 ally, values vary based on leg compatibility with terrain.
| |
| |-
| |
| |8
| |
| |[[Full Repair]]
| |
| |フルリペア
| |
| |Full recover 1 part of 1 ally.
| |
| |-
| |
| |9
| |
| |[[Disturbance Clear]]
| |
| |ぼうがいクリア
| |
| |Clear negative effect of ally once.
| |
| |-
| |
| |10
| |
| |[[Repair]]
| |
| |リペア
| |
| |Recover 1 part of 1 ally.
| |
| |-
| |
| |11
| |
| |[[Rebirth]]
| |
| |リバース
| |
| |Resurrect 1 ally.
| |
| |-
| |
| |12
| |
| |[[Revive]]
| |
| |リバイブ
| |
| |Revive each parts of 1 ally.
| |
| |-
| |
| |13
| |
| |[[Restore]]
| |
| |レストア
| |
| |Revive 1 part of 1 ally.
| |
| |-
| |
| |}
| |
|
| |
|
| == Protect / まもる ==
| | Heater Plant |
|
| |
|
| {|cellspacing="1" width=800 border="1" class="wikitable sortable" style="background: #f8f8ff; border: 1px solid #88a; border-collapse: collapse; background: white; margin-right:10px; text-align:center;"
| | First Aid |
| |-
| |
| ! #
| |
| ! width=110px | Name
| |
| ! width=110px | Japanese
| |
| ! Effects
| |
| |-
| |
| |1
| |
| |[[Guard]]
| |
| |ガード
| |
| |Protect allies from attack, until the Protect action is end or the part is destroyed.
| |
| |-
| |
| |2
| |
| |[[Guard 100]]
| |
| |ガード100
| |
| |Protect allies from attack by nullifying it if opponents power below 100.
| |
| |-
| |
| |3
| |
| |[[Guard 60]]
| |
| |ガード60
| |
| |Protect allies from attack by nullifying it if opponents power below 60.
| |
| |-
| |
| |4
| |
| |[[Counterattack]]
| |
| |はんげき
| |
| |Protect allies from Fight attack(s) by bounce it back to opponent(s) attacking part(s) if the defensive part ia not destroyed by opponent(s) attack.
| |
| |-
| |
| |5
| |
| |[[Fight Guard]]
| |
| |かくとうガード
| |
| |Protect allies from Fight attack(s) by nullifying it.
| |
| |-
| |
| |6
| |
| |[[Explosive Guard]]
| |
| |かやくガード
| |
| |Protect allies from Missile and Napalm attacks by nullifying it.
| |
| |-
| |
| |7
| |
| |[[Perfect Guard]]
| |
| |かんぜんガード
| |
| |Protect allies from 1 attack by nullifying it, once only.
| |
| |-
| |
| |8
| |
| |[[Optical Guard]]
| |
| |こうがくガード
| |
| |Protect allies from Laser, Beam, and Beam Sword attacks by nullifying it.
| |
| |-
| |
| |9
| |
| |[[Shoot Guard]]
| |
| |しゃげきガード
| |
| |Protect allies from Shooting attack(s) by nullifying it.
| |
| |-
| |
| |10
| |
| |[[Gravity Guard]]
| |
| |じゅう力ガード
| |
| |Protect allies from Press, Break, Break Hammer attacks by nullifying it.
| |
| |-
| |
| |11
| |
| |[[Mirror Guard]]
| |
| |ミラーガード
| |
| |Protect allies from Shooting attack(s) by bounce it back to opponent(s) attacking part(s).
| |
| |-
| |
| |}
| |
|
| |
|
| Any Protect parts can't stand against [[Destroy]].
| | Fight Drone |
|
| |
|
| == Set up / しかける ==
| | Protect Trap |
|
| |
|
| {|cellspacing="1" width=800 border="1" class="wikitable sortable" style="background: #f8f8ff; border: 1px solid #88a; border-collapse: collapse; background: white; margin-right:10px; text-align:center;"
| | Repair Plant |
| |-
| |
| ! #
| |
| ! width=110px | Name
| |
| ! width=110px | Japanese
| |
| ! Effects
| |
| |-
| |
| |1
| |
| |[[Head Trap]]
| |
| |あたまトラップ
| |
| |Set up a trap that deals damage to an opponent's Head part(s) if it's being used in act.
| |
| |-
| |
| |2
| |
| |[[Guard Plant]]
| |
| |ガードプラント
| |
| |Set up Protect decoy device.
| |
| |-
| |
| |3
| |
| |[[Fight Trap]]
| |
| |かくとうトラップ
| |
| |Set up a trap that deals damage to an opponent's Fight part(s) if it's being used in act.
| |
| |-
| |
| |4
| |
| |[[Leg Trap]]
| |
| |きゃくぶトラップ
| |
| |Set up a trap that deals damage to an opponent's Leg part(s) if opponent attacks.
| |
| |-
| |
| |5
| |
| |[[Cooler Plant]]
| |
| |クーラープラント
| |
| |Set up device that improves allies cooldown time.
| |
| |-
| |
| |6
| |
| |[[Set up Trap]]
| |
| |しかけるトラップ
| |
| |Set up a trap that deals damage to an opponent's Set up part(s) if it's being used in act.
| |
| |-
| |
| |7
| |
| |[[Shoot Trap]]
| |
| |しゃげきトラップ
| |
| |Set up a trap that deals damage to an opponent's Shooting part(s) if it's being used in act.
| |
| |-
| |
| |8
| |
| |[[Shoot Drone]]
| |
| |シュートドローン
| |
| |Drone that deals cooperation damage after allies do a Shooting act. It has same result as your Medarots attack, hit or miss even avoided.
| |
| |-
| |
| |9
| |
| |[[Support Trap]]
| |
| |たすけるトラップ
| |
| |Set up a trap that deals damage to an opponent's Support part(s) if it's being used in act.
| |
| |-
| |
| |10
| |
| |[[Charge Trap]]
| |
| |チャージトラップ
| |
| |Set up a trap that deals damage to an opponent's part(s) if it's being used in charging gauge (CG) act.
| |
| |-
| |
| |11
| |
| |[[Charge Plant]]
| |
| |チャージプラント
| |
| |Set up device that increases allies CG.
| |
| |-
| |
| |12
| |
| |[[Disturbance]]
| |
| |ディスターバンス
| |
| |Set up a trap that makes opponent action fails, except for attack act.
| |
| |-
| |
| |13
| |
| |[[Repair Trap]]
| |
| |なおすトラップ
| |
| |Set up a trap that deals damage to an opponent's Repair part(s) if it's being used in act.
| |
| |-
| |
| |14
| |
| |[[Heater Plant]]
| |
| |ヒータープラント
| |
| |Set up device that improves allies charge time.
| |
| |-
| |
| |15
| |
| |[[First Aid]]
| |
| |ファーストエイド
| |
| |Set up device that revive 1 part of ally when doing act.
| |
| |-
| |
| |16
| |
| |[[Fight Drone]]
| |
| |ファイトドローン
| |
| |Drone that deals cooperation damage after allies do Fight act. It has same result as your Medarots attack, hit or miss even avoided.
| |
| |-
| |
| |17
| |
| |[[Protect Trap]]
| |
| |まもるトラップ
| |
| |Set up a trap that deals damage to an opponent's Protect part(s) if it's being used in act.
| |
| |-
| |
| |18
| |
| |[[Repair Plant]]
| |
| |リペアプラント
| |
| |Set up device that recover each parts of allies after cooldown.
| |
| |-
| |
| |}
| |
|
| |
|
| == Special / とくしゅ == | | == Special Parts / とくしゅ == |
|
| |
|
| {|cellspacing="1" width=800 border="1" class="wikitable sortable" style="background: #f8f8ff; border: 1px solid #88a; border-collapse: collapse; background: white; margin-right:10px; text-align:center;" | | {| class=wikitable style="text-align:center;" width=700px |
| |- | | |- |
| ! # | | ! # |
| ! width=110px | Name | | ! width=100px | Name |
| ! width=110px | Japanese | | ! width=100px | Japanese |
| ! Effects | | ! Effects |
| |- | | |- |
Line 685: |
Line 276: |
| |[[Arm Change]] | | |[[Arm Change]] |
| |アームチェンジ | | |アームチェンジ |
| |Randomly self change arm part in use. | | |Change part in use. |
| |- | | |- |
| |2 | | |2 |
Line 700: |
Line 291: |
| |[[Change]] | | |[[Change]] |
| |チェンジ | | |チェンジ |
| |Randomly self change each parts other than head, destroyed part unaffected. | | |Self change part other than head. |
| |- | | |- |
| |5 | | |5 |
Line 721: |
Line 312: |
| == Leg Effect == | | == Leg Effect == |
|
| |
|
| {|cellspacing="1" width=800 border="1" class="wikitable sortable" style="background: #f8f8ff; border: 1px solid #88a; border-collapse: collapse; background: white; margin-right:10px; text-align:center;"
| | CF Charge |
| |-
| | |
| ! width=110px | Name
| | F Charger |
| ! width=110px | Japanese
| | |
| ! Effects
| | G Control |
| |-
| | |
| |-
| | M Charger |
| |CF Charge||CFチャージ
| | |
| |Charge gauge increases while waiting for Cross Fire.
| | S Charger |
| |-
| | |
| |F Charger||Fチャージャー
| | Artillery |
| |Adds 1/10 of CG% to leg's Fight performance.
| | |
| |-
| | Outrange |
| |G Control||Gコントロール
| | |
| |Terrain compatibility +6 when CG is 50% or higher.
| | Accelerator |
| |-
| | |
| |M Charger||Mチャージャー
| | Acrobatics |
| |Adds 1/10 of CG% to leg's Mobility performance.
| | |
| |-
| | Assault |
| |S Charger||Sチャージャー
| | |
| |Adds 1/10 of CG% to leg's Shooting performance.
| | Assail |
| |-
| | |
| |Artillery||アーティラリー
| | Adapter |
| |While charging, you will not be able to defend or evade, but +10 to the Power and Success of Shooting attacks.
| | |
| |-
| | Apscondo |
| |Outrange||アウトレンジ
| | |
| |If the opponent's Shooting performance is lower than your own, level up temporarily.
| | Illusion |
| |-
| | |
| |Accel||アクセル
| | Intercept |
| |When a MF Charge command is completed, the user gains Mobile Boost.
| | |
| |-
| | Vigilance |
| |Acrobatics||アクロバティクス
| | |
| |If one of the user's arm is functional, Mobility +10. +20 if both arms are functional.
| | Wayley |
| |-
| | |
| |Assault||アサルト
| | Weapon Master |
| |When using a Reckless type attack, Mobility +15 while charging to attack.
| | |
| |-
| | Explorer |
| |Assail||アセイル
| | |
| |When a MF Charge command is completed, the user gains Shoot Boost.
| | Emergency |
| |-
| | |
| |Adapter||アダプター
| | Endurance |
| |Improves compatibility with all terrains.
| | |
| |-
| | Auto Guard |
| |Abscond||アブスコンド
| | |
| |Mobility +15 while cooling.
| | Auto Charge |
| |-
| | |
| |Illusion||イリュージョン
| | Auto Repair |
| |At the moment the CG reaches 100%, user gains Stealth.
| | |
| |-
| | All rounder |
| |Intercept||インターセプト
| | |
| |If you are targeted while waiting for CF, launch a preemptive attack.
| | Hidden |
| |-
| | |
| |Vigilance||ヴィジランス
| | Backlight |
| |If the opponent's Mobility is lower than your own, no critical hits occur when hit.
| | |
| |-
| | Captor |
| |Wayley||ウェイレイ
| | |
| |Fight and Shooting performance from legs increase according to 1/20 of the durability from installed Traps/Plants.
| | Carrier |
| |-
| | |
| |Weapon Master||ウェポンマスター
| | Quick Attack |
| |Adds 1/2 of the Fight performance of the legs to the Shooting performance when using a Shoot attack, and 1/2 from the Shooting performance to the Fight performance when using a Fight attack.
| | |
| |-
| | Quick Fire |
| |Explorer||エクスプローラー
| | |
| |Better compatibility with hole terrain.
| | Climber |
| |-
| | |
| |Emergency||エマージェンシー
| | Crit Up |
| |Each time a part from the ally team is destroyed, the Mobility from the legs +4 (up to +20).
| | |
| |-
| | Clairvoyance |
| |Endurance||エンデュランス
| | |
| |If damaged while charging the MF Gauge, CG increases by 1/5 of the damage received.
| | Cross Combat |
| |-
| | |
| |Auto Guard||オートガード
| | Barrier |
| |If the user has Explosive Guard, Optical Guard, or Gravity Guard, their effects will be always active for the user.
| | |
| |-
| | Continuous P |
| |Auto Charge||オートチャージ
| | |
| |Charge Gauge +5% after each action from parts.
| | Saboteur |
| |-
| | |
| |Auto Repair||オートリペア
| | Shape Memory |
| |When the Charge Gauge increases, Armor from all parts is restored by the increased value.
| | |
| |-
| | Generator |
| |All Rounder||オールラウンダー
| | |
| |If all parts have different skill types, Charge/Cooling of all parts +10.
| | Plus |
| |-
| | |
| |Hidden Ball Trick||かくしだま
| | Bloodbath シュラ |
| |Adds the unused portion of the leg's Heavy Limit tolerance to the head's number of uses.
| | |
| |-
| | Shooter |
| |Adversity||ぎゃっきょう
| | |
| |Mobility/Fight/Shooting performance +5 for each negative status effect.
| | Super Armor |
| |-
| | |
| |Captor||キャプター
| | Standby |
| |Charge +5 if the target is unable to evade, and Charge +5 if target is unable to defend.
| | |
| |-
| | Snow Type |
| |Carrier||キャリアー
| | |
| |When attacking, apply one random negative status effect to yourself (invalid if the attack misses)
| | Supremacy |
| |-
| | |
| |Quick Attack||クイックアタック
| | Neck |
| |Adds the continuous attack trait to Fight parts with Power 40 or less.
| | |
| |-
| | Support Plus |
| |Quick Fire||クイックファイア
| | |
| |Adds the continuous attack trait to Shooting parts with Power 40 or less.
| | Charge Shot |
| |-
| | |
| |Climber||クライマー
| | Charge Fight |
| |Improves compatibility with rocky terrain.
| | |
| |-
| | Charm |
| |Crit Up||クリットアップ
| | |
| |Adds 1/3 of the difference in Mobility with the opponent to the critical rate.
| | Additional Magazine ついかだんそう |
| |-
| | |
| |Clairvoyance||クレアボイアンス
| | Dessert Type |
| |When a MF Charge command is completed, the user gains Radar Sight.
| | |
| |-
| | Dead or Alive |
| |Cross Combat||クロスコンバット
| | |
| |If the opponent's Fight performance is lower than your own, level up temporarily.
| | Pillbox |
| |-
| | |
| |Barrier||ケッカイ
| | Torcher |
| |When a MF Charge command is completed, the user gains Guard Boost.
| | |
| |-
| | Trap Buster |
| |Continual P||コンテニュアルP
| | |
| |After each part's action, Charge and Cooling +2 (up to +20).
| | Trigger Happy |
| |-
| | |
| |Saboteur||サボチュア
| | Repair Plus |
| |When attacking targets that are not Medarots, Success, Power, Charge and Cooling +10.
| | |
| |-
| | Nest |
| |Shape Memory||シェイプメモリー
| | |
| |When a MF Charge command is completed, the Armor values from all parts will be redistributed equally (destroyed parts may be restored).
| | No Guard |
| |-
| | |
| |Generator||ジェネレーター
| | Sense of crushing evil ハジャ |
| |When a MF Charge command is completed, the user gains Heater.
| | |
| |-
| | Battle Dance |
| |Set up Plus||しかけるプラス
| | |
| |Charge +10 when performing a Set up action.
| | Pinhole S |
| |-
| | |
| |Shura||シュラ
| | Chrysalis プーパ |
| |If one of the user's arm is broken, Power +10. +20 if both arms are broken.
| | |
| |-
| | Fairy Charge |
| |Shooter||シューター
| | |
| |When using a Snipe type attack, Hit Rate +10% for each part.
| | Fortress |
| |-
| | |
| |Super Armor||スーパーアーマー
| | Forester |
| |Immune to the effects from Thunder, Freeze and Tornado.
| | |
| |-
| | Gangster ブライ |
| |Standby||スタンバイ
| | |
| |While waiting for CF, if someone has the Unavoidable state, attacks immediately with guaranteed critical hit.
| | Blood Stain |
| |-
| | |
| |Snow Type||スノータイプ
| | Franking |
| |Improves compatibility with snowy terrain.
| | |
| |-
| | Brilliance |
| |Supremacy||スプレマシー
| | |
| |Damage taken -30% if the attacker has the same leg type.
| | Break Neck |
| |-
| | |
| |Boss||たいしょうくび
| | Brow Beat |
| |Power and Success +10 when attacking the opponent leader.
| | |
| |-
| | Heavy Arm |
| |Support Plus||たすけるプラス
| | |
| |Charge +10 when performing a Support action.
| | Holy Grace |
| |-
| | |
| |Charge Shot||チャージショット
| | Hoplite |
| |While CG is 100%, +5 to the Power of Shooting parts and Shooting performance from legs.
| | |
| |-
| | Mascot |
| |Charge Fight||チャージファイト
| | |
| |While CG is 100%, +5 to the Power of Fight parts and Fight performance from legs.
| | Protect Plus |
| |-
| | |
| |Charm||チャーム
| | Mariner |
| |Reduces attack damage from opposite-sex Medarots by 20%.
| | |
| |-
| | Mirage |
| |Additional Ammo||ついかだんそう
| | |
| |Increases the number of uses of head parts by 1.
| | Radiator |
| |-
| | |
| |Desert Type||デザートタイプ
| | Land Cruiser |
| |Improves compatibility with sandy terrain.
| |
| |-
| |
| |Dead or Alive||デッドオアライブ
| |
| |Whenever a Fight attack is a critical hit, the leg's Fight performance +2 (up to +10)
| |
| |-
| |
| |Pillbox||トーチカ
| |
| |Reduces damage received by 20% while waiting for cooperation.
| |
| |-
| |
| |Torturer||トーチャラー
| |
| |Success/Power +3 for each negative status effect of the opponent.
| |
| |-
| |
| |Trap Buster||トラップバスター
| |
| |Destroys traps set by the opponent when activated.
| |
| |-
| |
| |Trigger Happy||トリガーハッピー
| |
| |Whenever a Shooting attack is a critical hit, the leg's Shooting performance +2 (up to +10)
| |
| |-
| |
| |Repair Plus||なおすプラス
| |
| |Charge +10 when performing a Repair action.
| |
| |-
| |
| |Nest||ネスト
| |
| |When a MF Charge command is completed, Armor +20 for Traps/Plants in friendly areas.
| |
| |-
| |
| |No Guard||ノーガード
| |
| |User cannot defend while charging, but Fight attacks Charge and Success +10.
| |
| |-
| |
| |Righteous||ハジャ
| |
| |When a MF Charge command is completed, the user gains Disturbance Clear.
| |
| |-
| |
| |Battle Dance||バトルダンス
| |
| |Mobility +2 for each successful evasion (Up to +20)
| |
| |-
| |
| |Pinhole S||ピンホールS
| |
| |When using a Snipe type attack, there is a 50% chance that there will be no interrupt guard.
| |
| |-
| |
| |Pupa||プーパ
| |
| |Reduces damage received by 20% as long as CG is 50% or higher.
| |
| |-
| |
| |Fair Recharge||フェアリチャージ
| |
| |After each action, CG increases by 1/20 of the Armor values from installed Traps/Plants.
| |
| |-
| |
| |Fortress||フォートレス
| |
| |Reduce damage taken when defending by 10%.
| |
| |-
| |
| |Forester||フォレスター
| |
| |Improves compatibility with the forest terrain.
| |
| |-
| |
| |Ruffian||ブライ
| |
| |When a MF Charge command is completed, the user gains Desperate.
| |
| |-
| |
| |Blood Stain||ブラッドステイン
| |
| |Power +3 every time you destroy an opponent's part (up to +15)
| |
| |-
| |
| |Flanking||フランキング
| |
| |During a Fight attack, if the Mobility is more than twice that of the opponent who is guarding, you will not be interrupted by the guard.
| |
| |-
| |
| |Brilliance||ブリリアンス
| |
| |At the moment the CG reaches 100%, Super Repair is applied on the user.
| |
| |-
| |
| |Breakneck||ブレイクネック
| |
| |Mobility performance +10 while charging and acting.
| |
| |-
| |
| |Blow Beat||ブロウビート
| |
| |Fight/Shooting performance -10 for opponent Medarot targeted by an attack.
| |
| |-
| |
| |Heavy Arm||ヘヴィアーム
| |
| |Leg's Mobility, Fight, and Shooting +3 for each heavy part equipped.
| |
| |-
| |
| |Holy Grace||ホーリーグレイス
| |
| |Mobility, [[Fight (stat)|Fight]], and [[Shooting (stat)|Shooting]] +3 for each positive status effect.
| |
| |-
| |
| |Hoplite||ホプライト
| |
| |Fight and Shooting performance +5 for each [[Protect (skill)|Protect]] part equipped.
| |
| |-
| |
| |Mascot||マスコット
| |
| |When targeted by an opponent, reduce the opponent's Fight/Shooting performance by 15.
| |
| |-
| |
| |Protect Plus||まもるプラス
| |
| |Charge +10 when performing a Protect action.
| |
| |-
| |
| |Mariner||マリナー
| |
| |Improves compatibility with aquatic terrain.
| |
| |-
| |
| |Mirage||ミラージュ
| |
| |When a MF Charge command is completed, the user gains Conceal.
| |
| |-
| |
| |Radiator||ラシーエター
| |
| |When a MF Charge command is completed, the user gains Cooler.
| |
| |-
| |
| |Land Cruiser||ランドクルーザー
| |
| |Improves compatibility with flat terrain.
| |
| |-
| |
| |Rumbling||ランブリング
| |
| |When a MF Charge command is completed, the user gains Fight Boost.
| |
| |}
| |
|
| |
|
| [[Category:Action lists]]
| | Rambling |